Cinematography in Comics: Height

Comics and movies are both visual mediums, sharing image elements. A comic panel is like a cinematography’s camera shot, being the audience’s point of view. This is the second part of a series discussing cinematography elements that can be utilized by comic artists. The first part discussed distance, this article will go over height.

There are different height levels a panel can be positioned for the audience to view the action, three of them are eye-level, bird’s eye view, and worm’s eye view. Let’s go over these with examples of each.


Eye-level is the most commonly used height a viewpoint is displayed. It is typically how an individual usually views everyday events. This height gives the audience that everything is ordinary and normal. The viewers feel a close connection to the characters and action. The horizon is in the middle of the panel.

Dr Snake

Bird’s Eye View

This viewpoint gives the audience an angle from up above as if in the sky looking down on things. This shot is useful to show readers the terrain and, environment. It helps show where characters are in relationship to other objects. This view causes the audience to feel removed from the story characters. The horizon level, if any, is usually higher on the panel.

Birds eye view

Worm’s Eye View

This height is when the viewpoint is looking up from the ground. This shot is used to make a character or an object look large, formidable and the viewpoint of the lower character or viewer, smaller and overwhelmed. The horizon line is lower on the panel.

Monster Roar
Dude, that’s an understatement.

Next time when watching a great movie, pay attention to how and when camera shots are used to see if you can glean perspective and use elements in your own comics.

This concludes this two part series. Please consider supporting the site with a kofi donation.

Thanks for reading.

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